Welcome to Ember House.

Ember House began with a simple idea: the things we live with should feel considered. We are drawn to objects with presence — pieces that are useful, beautiful, tactile, and made with enough character to become part of the room rather than disappear into it.

Our work moves between craft, design, and play. Some pieces begin with exceptional materials. Some begin with a familiar object we think can be made better. Others start with an idea that does not quite exist yet. What connects them is a point of view: thoughtful proportions, material warmth, restrained detail, and a preference for things that feel personal rather than mass-produced.

Ember House is organized less like a catalog and more like a home. As the house grows, the rooms may change. The standard will not. The Writing Studio is where materials, tools, and the ritual of writing come together. The Game Room is built around gathering — classic games reconsidered through form, materials, and often, entirely new ways to play.

Our Approach

We make in small quantities, choose materials deliberately, and leave room for variation. Grain shifts. Color moves. No two handmade pieces are exactly alike. We also curate selectively, bringing in work and objects from other makers when they belong naturally within the world of Ember House.

Not everything here is meant to be precious. It is meant to be worth having.

We like things that invite use, conversation, curiosity, and return. Pens that become favorites. Games that stay on the table. Objects that feel at home before long.

Made to Belong.


The Sigil

The sigil came from the same place as Ember House itself: a few simple ideas that kept showing up.

A spark. A table. An entry.

The cube: The red ember is the beginning — the idea, the curiosity, the thing worth making. Or does it represent a die or a head? You decide.

The line: A flat surface representing a table where games are played or a desk where thoughts make their way to paper.

The inverted “u”: The entry to the House, welcoming all to gather, to play, to think, or just to be.

The mark is intentionally simple. It is not just a logo.

It is a small sign that something was made to belong here.


Ember House grew naturally at the intersection of these ideas:
thoughtful design, considered making, and a belief that familiar things can still surprise us.


Behind the House

I met my husband in 2016, and we have been growing together ever since — through new places, new ideas, new skills, and a shared tendency to make things our own. That instinct became part of the foundation for Ember House.

I have always been drawn to design, creative work, and making — to the details that change how something looks, feels, or functions.

Ember House started in the Game Room: searching for the perfectly distinctive cribbage board, hunting for the often elusive great two-player game, and almost inevitably inventing house rules along the way.

Ember House recognizes that good games are designed for many, and great games are shaped by the people at the table.

We rarely make it through a first play without wondering what we might change. Not because the game is wrong, but because people are different. A small shift in a rule or mechanic can change the pace, extend replayability, or simply make the experience better suited to the people gathered around the table.

That search for particular features — beginning with cribbage — eventually led from finding to making.

And making led naturally to the Writing Studio. Pens became another exploration of form, material, and use: familiar objects with endless room for variation. Wood, resin, color, balance, finish — small choices with an outsized effect on how something feels in the hand.

Like the pens in the Writing Studio, the game boards in the Game Room are designed to live with you: objects worth using, worth keeping, and worth leaving out as part of the home.

Sometimes that means refining the object. Sometimes it means changing the rules. Sometimes it means creating something entirely new.

That is Ember House.